![]() It's an exemplar of extreme artistic focus and vision, from the unit design to the atmosphere to the art direction to the music (oh god the music)! Definitely one of those games I feel could still capture an audience even today. ![]() Even the original base game, clunky as it might feel in comparison to modern RTS control systems, feels complete and whole as a gaming experience. That, or I'm not remembering things correctly. Wait, I thought the Vaygr were a kind of "Golden Horde"-esque coalition united under Makaan which may or may not have been a different race (or coalition of such) entirely-it was never made wholly clear-but the trailer here says they are the remnants of the Taidaan Empire? Very interesting, perhaps there were a couple retcons to make the two campaigns feel a little more connected to each other. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. ![]()
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